My research focuses on designing tools to help people interact more effectively with visual information, a process that is guided by and evaluated through studies of user behavior. For my thesis, I am designing tools to make the insight generation process more transparent to fellow users of shared visualizations. I have also designed a pre-brainstorming tool and looked at how people perceive information on large displays and on mobile devices.
About
Hello! I am a UX Researcher at Google. I recently completed my degree in the Technology and Social Behavior joint PhD program at Northwestern University, where I worked in the CollabLab with my awesome advisor Darren Gergle. I am broadly interested in how we as HCI researchers can design and build a better user experience, particularly with respect to visual analytics, creativity tools, and across different devices.
I graduated from Cal in 2007 with a custom major that focused on designing information technology for society. As an undergrad research assistant, I designed the interface for a massively multiplayer online birdwatching game and studied social uses of Flickr and cameraphones.
In addition to research, I enjoy UI and interaction design as well as all aspects of user-centered design. Some of my design work can be seen here.
Research
Sharing insight provenance in collaborative visual analytics
with mentorship from Darren Gergle, Mike Horn, Liz Gerber, and Matt Easterday
My thesis looks at how people gain insight from interacting with visualized information. Many visualizations today provide users with a structured exploration of select views. These stories were carefully created to guide the viewer to a concluding insight found in the data. I develop tools that enable the average user to create similar stories by easily recording their path to insight as they interact with a visualization. New users can then see these paths and perhaps learn from them, so that they in turn may interact with visualizations more effectively, gain new insight, and make the most of these ever growing quantities of visualized data.
Visualizing hyperlingual Wikipedia
with Brent Hecht, Mike Horn, Darren Gergle
Wikipedia has been shown to exhibit considerable diversity in content and coverage across its many language editions. However, unless you are highly multilingual, it is difficult to access most of this information. To address this problem, we developed Omnipedia, a Java application that highlights the similarities and differences that exist among Wikipedia language editions, and makes salient information that is unique to each language as well as that which is shared more widely.
Smart phones for business
with Jeff Pierce, Steve Whittaker, Shumin Zhai at IBM Research—Almaden
Despite the rapid innovation of smart phones in recent years, there remain many barriers to smart phone use in business environments. Focusing on both objective measures and subjective beliefs surrounding task performance on smart phones and traditional computers, we provide a snapshot of smart phone use that helps to elucidate these barriers. We also propose design considerations for overcoming these barriers.
Brainstorming and creativity support tools
with David Hoffman, Liz Gerber, Darren Gergle
Group brainstorming is a common practice in organizations that often suffers from a lack of focus and unreliable production of quality ideas. While many creativity support tools have been built to support events during a brainstorm, we introduce a tool to encourage small amounts of individual preparation just prior to a brainstorm. The results of this preparation are then revealed and visualized to the entire group. Early tests suggest that prompting individuals to think about the upcoming brainstorm, however briefly, may help groups to focus and ideate more efficiently.
Large displays and language use
with Darren Gergle
Understanding the relationship between visual context and language use is critical for developing multimodal interfaces that support natural forms of interaction. In these studies, we isolate one component of visual context - the physical size of the visual display - and examine its influence on spoken linguistic expressions. Results suggest that even subtle differences in technological factors, such as display size, can affect how people perceive and interact with visual information. Such findings could inform the design of interfaces across multiple devices.
Portfolio Selection
My interest in user-centered design is what led me to HCI research. Below is a sample of my work from recent research projects to former extracurriculars. Projects range from UI and graphic design to product concepts and collateral for target audiences.